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A board game designer's web site
Copyright Eric Pietrocupo
E-Mail: ericp[AT]lariennalibrary.com
How much do you like this idea?Not rated yet | ||
Very Good | (10/10) | The game is very interesting, make it as soon as possible. |
Good | (8/10) | Great idea but some modifications are required. |
Fair | (6/10) | Interesting but a lot of things are missing. |
Bad | (4/10) | Would need to completely redesign the idea in order to work. |
Very Bad | (2/10) | It will never be interesting, abandon the idea. |
Already Exist | (0/10) | Do not waste time on this game idea. |
Status: CLOSED
Progress: Raw Idea
Priority: Low
Number of players: 2 players
Expected Play time: 15 - 45 minutes
A simple abstract game where a player controls 3 ninjas which assault the other player's castle.
There are really few ninja games out there and it is very hard to make a competitive ninja game since normally the opponent should not know where your ninjas are. So this is my first attempt at making a ninja game without hidden ninjas.
Any ninja material, Books and video game, was a good source of inspiration for the theme but the mechanics are still unrelated to these sources.
Theme vs Mechanics: Mechanic based, since it's a move and capture mechanism. Still new, not seen anything similar
Video vs Board Game: Both options are viable.
Single vs Multi player: Originally a 2 player game, but it could be a single player puzzle. Could in fact be interesting as a solitaire game.
Rating = 6/12
- Cartography: Carto graphy is required for the board.
+ no Scripting: I don't think script will be necessary. Pieces will have unique abilities like in chess. It can be hardcoded
One player will control the ninjas while the other player controls the castle. Each ninja can more every turn. They have the advantage of ignoring height and other obstacle. The defending player controls soldiers and samurais and he will also move 3 of these during his turn.
Ninjas can capture soldiers during their movement. Soldiers needs to surround a ninja in order to capture him. Samurais are the only unit that can capture a ninja by itself.
Now since the ninjas are not hidden on the board, their special abilities will be hidden to the defending player. Each ninja will have one special card in each of these categories:
(other stuff might be added later)
During the player's turn, instead of making the ninja move and capture, he can use the special abilities of the ninja instead.
I am not sure if it could actually be fun. I made some small test since the components requirements were really simple and it was not exceptional. I am also not sure of what the objectives should be. Probably getting hidden objectives would be a very good idea considering that the defender can see the ninjas.
Else I would have to bet everything on the hidden special abilities to make the game fun and counteract the fact that the ninja's can be seen.
Idea: get inspiration from Chinese chess for the look and feel.
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