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 Copyright Eric Pietrocupo


E-Mail: ericp[AT]lariennalibrary.com


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Suburban Prestige (name to be changed)

Page: GameIdea.GameIdea201007020218PM - Last Modified : Tue, 29 Jul 14 - 714 Visits
How much do you like this idea?

0 stars Not rated yet


Very Good (10/10) The game is very interesting, make it as soon as possible.
Good (8/10) Great idea but some modifications are required.
Fair (6/10) Interesting but a lot of things are missing.
Bad (4/10) Would need to completely redesign the idea in order to work.
Very Bad (2/10) It will never be interesting, abandon the idea.
Already Exist (0/10) Do not waste time on this game idea.

Status: CLOSED

  • Multiplayer game is essential.
  • Maybe a board game is necessary, there could be trash talk.
  • have a vague idea of the mechanics.

Progress: Raw Idea
Priority: Low
Number of players: 2 - 6 players
Expected Play time: 30 - 60 minutes

Description

Each players owns a house and they want to buy stuff around the house to impress their neighbor. The goal is to be the most prestigious house on the street.

Objective

People must follow the theory of "Me too" and "Mine is better than yours". They want to buy stuff in their back yard to be cooler or better than their neighbor. So players compete to know who is going to have the coolest barbecue, the most beautiful flower combination and the greatest swimming pool.

Inspiration

This is one of my girlfriend's idea who have lived in a suburban area and have actually experienced this. We were talking about how ridiculous it was and we thought of making a game out of it.

Priority Evaluation

Theme vs Mechanics: Based on theme, various mechanics option are possible.
Video vs Board Game: Could be played as both board and video game. But board game could add a nice social aspect even if not essential for gameplay.
Single vs Multi player: Single player is impossible as the goal is to be better than the other players.
Rating = 2/12

Mechanics

At first glance, I was thinking of only making a card game. Players would get points, for example, if they buy something really popular at this time of the year.

My girlfriend suggested having a small house board an placing stuff in front and behind the house. In that case, the placement would have some impact on the game, Ex, if color matches, you gain a bonus. The house board also have the advantage that each player could have a scoring track around the board or on the house.

Problems that prevent development

The biggest problem so far was how to distribute the points. How should the demand and popularity be set. How should be points be allocated if there is a board, etc.


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Prototype Pictures

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News, changes and updates

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