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Double 0 Agent

Page: GameIdea.GameIdea201004290700AM - Last Modified : Mon, 28 Jul 14 - 859 Visits
How much do you like this idea?

3 stars Rating 6.0/10 from 1 votes
Vote Distribution: 0 – 0 – 0 – 1 – 0 – 0


Very Good (10/10) The game is very interesting, make it as soon as possible.
Good (8/10) Great idea but some modifications are required.
Fair (6/10) Interesting but a lot of things are missing.
Bad (4/10) Would need to completely redesign the idea in order to work.
Very Bad (2/10) It will never be interesting, abandon the idea.
Already Exist (0/10) Do not waste time of this game idea.

Status: CLOSED

  • Essentially a board game due to social aspect
  • Multiplayer game is a necessity.
  • I am not sure if rules can fit on a page.

Progress: Partially Designed
Priority: High
Number of players: 3 - 8 players
Expected Play time: 60 - 120 minutes

Description

A player is playing a secret agent that want to stop the plans of the bad guy. Meanwhile, our agent meet other characters, played by other players, which could be double agents, bad guy's minions or totally neutral to the conflict. But if our agent gets into trouble, he always have some secret gadgets to save himself.

Objective

Make a good "James Bond" game since there are really few games.

Inspiration

This is a parody of James Bond, so that is the primary source of inspiration. The "Bang" board game is also another source for the roles of the characters.

Priority Evaluation

Theme vs Mechanics: Based on theme with little idea on how the mechanics could work.
Video vs Board Game: Strictly a board game due to bluffing, role play and social interaction.
Single vs Multi player: Can only be a multiplayer game.
Rating = 4/12

Mechanics

At the beginning, I was thinking of using a trick taking game, but it did not happen to work. First there will be a world map where people can move and do stuff. Since I want players to be able to plot against the agent without being discovered, there will probably be cards that can be played face down by players.

Problems that prevent development

I don't have a precise ideas of how the card mechanics works. That is going to be the hardest part, since the agent needs to follow an investigation, the players needs to have other things to do other than setting traps to the agent.

Development Log

DateTypeDescription
13-jan-2013IdeaOne way to introduce acting in the game would be that dialog between players could be subtlely used to exchange information or cards at the same time.

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Prototype Pictures

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