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 Copyright Eric Pietrocupo

E-Mail: ericp[AT]lariennalibrary.com

General Information

My Designs

Game Design Knowledge

My Board Games

Orion (not the official title)

Page: GameIdea.GameIdea201003280317PM - Last Modified : Fri, 12 Jan 18 - 1942 Visits

GameIdea.GameIdea201003280317PM History

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(:Status: 1:)'''Status: OPEN'''
(:Status: 0:)'''Status: CLOSED'''
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|| 12-jan-2018 || Summary ||I had nice ideas by stealing the best of Twilight Imperium, Eclipse, Empires of the void etc. Instead of making a colonisation game, every thing would be colonised and only conflict and influence between players would remain. The only problem is that this kind of game requires a lot of players which I do not have. ||
|| 12-jan-2018 || Idea ||Another alternative would be to have an abstract game of military and political influence that is played by simply putting tokens in stack on the board. ||
June 18, 2017, at 07:51 PM by -
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(:Status: 0:)'''Status: CLOSED'''
(:Status: 1:)'''Status: OPEN'''
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!! Design Plan

!!! Theme

!!! Constraints

!!! Experience

!!! Components
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!! Development progress
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I am using an entirely new approach, so the only issue so far is to design a prototype and pickup the rules I want.
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'''June 18th, 2017''': I am trying a new approach to completely break the other spellwards game idea, and simply borrow mechanics from every other space 4X game to create my own. The removal of population management should make the game much easier to design while the events and encounter system should make the game in this genre unique. The main work to do is improvise a prototype.
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!!! Related Threads

!!! Development Log

|| Border=1 bgcolor=#CCDDFF
|| '''Date''' || '''Type''' || '''Description''' ||

!!! Playtest Log

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|| '''Date''' || '''Results''' || '''Play Time''' || '''Players''' || '''Description''' ||
June 18, 2017, at 07:41 PM by -
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I originally never thought I would actually do such game, but I played many games in the same category and could not ever found a game that match my tasted. So I think the only way would be to make my own game even if there is too much space opera games.

Still I managed to bring something that could make the game stand on it's own. First, there will be no- civilization development like in "Empires of the void". This removes a lot of issues I had when designing such games especially with the scalability of the empire. So you will only try to expand your empire, negotiate with worlds to join your cause and fight opposing empire.

Second since I want the game to be playable solo, there will be a series of scenario events that populate the world with encounters to solve. The goal is to give a reason for players to interact with each other instead of simply attacking because they feel like it.

Third, the game must be printable at game crafters. So I'll be designing the game according to what is available in their store.
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"Master of orion" video game is my primary source of inspiration. I also want to do this game because "twillight imperium" really does not reach my expectations of substitution for the Orion video game.
"Master of orion" video game is my primary source of inspiration. Else I want to borrow mechanics from every other games and create a sort of melting pot. I'll use ideas from Twilight Imperium, Eclipse, Empires of the void, Star Wars Rebellion, Space Empires 4X, etc. I am not very good at designing new mechanics, so I'll simply reused what has been already done.
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(:MechanicLevel: 0:)'''Theme vs Mechanics''': I have little idea on the mechanics to use. I will probably create a system for spellcraft and reuse it in this game.\\
(:BoardGLevel: 1:)'''Video vs Board Game''': There is no restriction of medium
(:SinglePLevel: 1:)'''Single vs Multi player''': It could be possibly played as single player. I'll see what solutinno I use for my spellcraft game.\\
(:PriorityValue: 3:)'''Rating''' = {$:PriorityValue}/12
(:MechanicLevel: 2:)'''Theme vs Mechanics''': I will simply borrow the best mechanics for every game.\\
(:BoardGLevel: 1:)'''Video vs Board Game''': There is no restriction of medium. I would probably also make a digital version, but the game has various kind of pieces to handle
(:SinglePLevel: 1:)'''Single vs Multi player''': The game would be playable solo and multiplayer, still the solo version might have a different feeling.\\
(:PriorityValue: 9:)'''Rating''' = {$:PriorityValue}/12
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This game will use pretty similar mechanics to my other game called "spellcraft: power and ambition". I was even thinking that both games could be published in the same box since they both share some common components.
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I thought that this game was more simple to implement than spell craft power and ambition since there is no magic system to manage. S I was thinking of designing this game first because it was more simple, but I think I have more motivation for designing the other game.

The same problem applies to this game as for spellcraft and probably the same solution will be used (duels for combat and the new action system idea). The only differences is that cities are replaced by colonies, armies are replaced by fleets, unit type by ship configurations, Heroes by leaders, etc. Other than that, most mechanics would be very similar. Diplomacy and Espionage would be almost identical for both games.

So yes both games has a lot in common.
June 18, 2017, at 07:16 PM by -
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* Should use same mechanic system as Spellwards. Well I might design this game first and
base spell wards on it.
* Should use same mechanic system as Spellwards. Well I might design this game first and base spell wards on it.
June 18, 2017, at 07:15 PM by -
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* Will be converted as a single player game
* SHould use same mechanic system as Spellcraft
* Currently have no idea how the mechanics will work
* Will support single player and multiplayer.
* Should use same mechanic system as Spellwards. Well I might design this game first and
base spell wards on it
* I intend to "borrow" various mechanics from many games in the same category
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'''Number of players''': 3 - 6 players\\
'''Expected Play time''': 180 - 300 minutes\\
'''Number of players''': 1 - 6 players\\
'''Expected Play time''': 90 - 180 minutes\\
July 27, 2016, at 03:25 AM by -

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