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 Copyright Eric Pietrocupo

E-Mail: ericp[AT]lariennalibrary.com

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Orion (not the official title)

Page: GameIdea.GameIdea201003280317PM - Last Modified : Wed, 27 Jul 16 - 1774 Visits
How much do you like this idea?

5 stars Rating 10.0/10 from 2 votes
Vote Distribution: 0 – 0 – 0 – 0 – 0 – 2

Very Good (10/10) The game is very interesting, make it as soon as possible.
Good (8/10) Great idea but some modifications are required.
Fair (6/10) Interesting but a lot of things are missing.
Bad (4/10) Would need to completely redesign the idea in order to work.
Very Bad (2/10) It will never be interesting, abandon the idea.
Already Exist (0/10) Do not waste time of this game idea.

Status: CLOSED

  • Will be converted as a single player game
  • SHould use same mechanic system as Spellcraft
  • Currently have no idea how the mechanics will work.

Progress: Lightly Designed
Priority: High
Number of players: 3 - 6 players
Expected Play time: 180 - 300 minutes


An epic space conquest game where each player plays a race that wants to control the galaxy.


After playing my first multiplayer "Master of orion 2" game that took 15 hours, my objective is to make a board game that recreates exactly the same experience than the "master of orion 2" video game since "twilight imperium" really does not do the job.


"Master of orion" video game is my primary source of inspiration. I also want to do this game because "twillight imperium" really does not reach my expectations of substitution for the Orion video game.

Priority Evaluation

Theme vs Mechanics: I have little idea on the mechanics to use. I will probably create a system for spellcraft and reuse it in this game.
Video vs Board Game: There is no restriction of medium.
Single vs Multi player: It could be possibly played as single player. I'll see what solutinno I use for my spellcraft game.
Rating = 3/12


This game will use pretty similar mechanics to my other game called "spellcraft: power and ambition". I was even thinking that both games could be published in the same box since they both share some common components.

Problems that prevent development

I thought that this game was more simple to implement than spell craft power and ambition since there is no magic system to manage. S I was thinking of designing this game first because it was more simple, but I think I have more motivation for designing the other game.

The same problem applies to this game as for spellcraft and probably the same solution will be used (duels for combat and the new action system idea). The only differences is that cities are replaced by colonies, armies are replaced by fleets, unit type by ship configurations, Heroes by leaders, etc. Other than that, most mechanics would be very similar. Diplomacy and Espionage would be almost identical for both games.

So yes both games has a lot in common.

News, changes and updates

November 17th, 2011: Now that "Eclipse" is almost released and it seems to do a good job as a space strategy game, I don't think there is a need to develop this game. Instead, I rather spent some times to make a "Master of Orion" variant for Eclipse rather than making another space strategy game that will compete with eclipse. So this project is somewhat aborted and should be transformed as an Eclipse variant.

January 14th, 2011: Instead of converting eclipse, I might be easier to make a new game. The project will now have a new focus, I intend to make a free master of orion game that will have a common mechanic system with the master of magic board game idea (Spellcraft: Rise of the sorcerers). The idea is to use master of orion as a prototype to get the basic system working. Since the game will be free, I will get more play test and comments to make the system work. Then I could proceed to the master of magic board game. If the game ever get published with a license (I am dreaming), I might try to publish both games into the same box.

Prototype Pictures

This is the map with some colonies and fleet

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