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One Corp, to rule them all

Page: GameIdea.GameIdea-one-corp-to-rule-them-all - Last Modified : Sat, 15 Apr 17 - 68 Visits
How much do you like this idea?

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Very Good (10/10) The game is very interesting, make it as soon as possible.
Good (8/10) Great idea but some modifications are required.
Fair (6/10) Interesting but a lot of things are missing.
Bad (4/10) Would need to completely redesign the idea in order to work.
Very Bad (2/10) It will never be interesting, abandon the idea.
Already Exist (0/10) Do not waste time on this game idea.

Status: CLOSED Status: Basic design in mind
Priority: Average
Number of players: 1 - 2 players
Expected Play time: 60-120 minutes

Description

Each player can buy companies that will generate income but eventually, they can fusion companies together to make corporations which will now have a stock value. Players can manage at most 2 corporations and they try to feed those with new companies they own. The goal is to make the biggest corporation that will rule all companies.

Objective and Inspiration

The core inspiration game is "Rolling Stocks" which is itself inspired on 18XX. I want to stream line and adapt the Rolling Stock rules for a solitaire and 2 player game. I will make the game less tight in cash flow and simplify certain rules and exception to be easier to play. While still keeping the idea that you play almost all facets of the economy. Still, since the game is playable as solitaire, there will have to be some sort of third party AI like foreign investors.

Campaign and series

Cold be part of the "Dark World" campaign as a prequel to what lead to a world rules but corporations.

Priority Evaluation

Theme vs Mechanics:
Video vs Board Game:
Single vs Multi player:
Rating = 11/12

Design Plan

Theme

  • the theme is Pretty thin, it's a financial game
  • that involves various kind of companies

Constraints

  • Small: There is very few components in this game
  • Solitaire/ 2 player: The game must be playable in both ways

Experience

  • I want players to be able to manipulate the stock market
  • To have long term strategy for their actions
  • to have to deal with unexpected events
  • try to be the most efficient with what they have

Components

  • Company cards is the main component of the game
  • Corps and stock cards, there will be only 3 to 4 corps in the game
  • Money: Not sure if or how it will be supplied with the game yet as most 18XX players use their own coins.
  • Stock board to keep 2D track of the corps value

Mechanics

  • Buy various type of companies (Funds Start ups(add random bonus/minus), or working companies)
  • Form corporation by fusionning companies.
  • Match company affinities for extra income
  • 2D stock market track to change value when distributing dividends and buying/emitting/selling stocks
  • There will be 6-8 fields of companies used for affinity matching.
  • Corps can have a switchable specialty that makes all companies in the same field more profitable.
  • In single player mode, foreign investors can buy shares and companies will rotate.
  • The goal is to create the biggest and/or richest corp.

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