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E-Mail: ericp[AT]lariennalibrary.com

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Eldritch Express

Page: GameIdea.GameIdea-EldritchExpress - Last Modified : Fri, 30 Jun 17 - 2479 Visits
How much do you like this idea?

3.5 stars Rating 6.5/10 from 16 votes
Vote Distribution: 5 – 0 – 0 – 0 – 3 – 8

Very Good (10/10) The game is very interesting, make it as soon as possible.
Good (8/10) Great idea but some modifications are required.
Fair (6/10) Interesting but a lot of things are missing.
Bad (4/10) Would need to completely redesign the idea in order to work.
Very Bad (2/10) It will never be interesting, abandon the idea.
Already Exist (0/10) Do not waste time on this game idea.

Status: OPEN
Status: Released
Priority: Average
Release Date: December 7th 2015, more "officially" in may 2016
Number of players: 1 - 4 players
Play time: 60 - 90 minutes


This game is an express dice game adaptation of Eldritch Horror similar to the Arkham Express dice game. It borrows ideas from Eldritch Horror, Arkham Horror, Arkham Express and Elder Sign. The goal is to make a short and small game that could fit into a small fantasy flight expansion box.

As all lovecratian games, the goal is to prevent an ancient one from awakening by moving around the world to close gates and solve mysteries. You use the dice express mechanics to perform your actions and encounter hasards. You will gather clue, items, spells and artifact to make your quest easier and give you a chance to fight monsters. The combat system is deterministic, so you know for sure if you are going to die or become insane. So you might consider an injury or a madness instead, it's hard to live with it, but at least you remain alive.


Arkham Express is a source of inspiration for the format of the game and some dice roll ideas. Else the game play mimic Eldritch Horror in a more streamlined fashions. Some ideas, like the omen track, has been taken from the Elder Sign clock. Finally ideas has been take from Arkham Horror too especially for monster combat.


You basically assign yourself to a task, roll the dice using the express method, and use your roll to fulfill your objectives. Gain rewards or conditions, advance the omen track and repeat the process. If there are monsters on the space you need to fight them first of course.

One of the innovating element is that you do not roll dice for resolving combat, since you are already rolling enough dice. it is only deterministic, so you know if yes or no you are going to survive the battle. This add a lot of strategy to the game.

So far, compared to Arkham Express, all items, artifact and spells etc have their own unique abilities which keep an interesting flavor to the game. I intend to use Strange Eons software to make the components of the game. I'll probably re-use fantasy flight's artwork.

Prototype Pictures

For now, you can get it from board game geek:


I did not assemble yet the new Printable prototype yet.

News, changes and updates

May 21st 2016: I remade almost all the print outs. Mostly I added picture and made all the graphic design of the small cards which is awesome. I won't be able to finish the rest of the print out for now, so partially colored pages will only be available for now. There has been little changes in the rules, at most a spell changed name and a new spell was added.


Version 1.1

Rules - Eldritch Express - v.1.1 ( 86 K - May 21st, 2016 )
Print Outs - Map Cards and Tokens- Eldritch Express - v.1.1 ( 4 Meg - May 21st, 2016 )
Print Outs - Small cards front- Eldritch Express - v.1.1 ( 5.2 M - May 21st, 2016 )
Print Outs - Small cards back inverted order- Eldritch Express - v.1.1 ( 1.7 M - May 21st, 2016 )
Print Outs - Small cards back straigth order- Eldritch Express - v.1.1 ( 1.7 M - May 21st, 2016 )
Note: On most printer, in inverted card order should be used. It depends on if the pages needs to be flipped or not when printing the back. I had a situation where I did not need to flip the pages with a certain printer.

Another note: I made some last minute update on the rules and small cards on May 25th 2016. Basically changed the intro paragraph and a spell name.

Version 1.0

Rules - Eldritch Express - v.1.0 ( 86K, Dec 7th, 2015)
Print Outs - Eldritch Express - v.1.0 (928K, Dec 7th, 2015)

Before First Release

Rule Draft - Eldritch Express - v.2 (84K, Jan 14th, 2015)
Rule Draft - Eldritch Express - v.1 (78K, Dec 27th, 2014)

Related Threads

Board game Geek: Is there any interest for an Eldritch Express game? (dec 2014)

Development Log

17-sep-2016To doI playtested a bit more and there will need to have some clarifications in the rules and minor fixes. Else I'll have to adjust some card text ability. I am even thinking of eventually using icons to be visible in a glance.

Back to my list of Board Games and Ideas

Priority Evaluation

Theme vs Mechanics: The mechanics are borrowed from many lovecraft game. So everything is there and require little research. There is little story telling, but it includes many thematically elements from the original game (Items, spells, etc)
Video vs Board Game: The game could be implemented as a board or video game. The game is basically open since it's a cooperative game.
Single vs Multi player: Single player is possible as playing with multiple players. There is not much social aspect to the game besides making a plan.
Rating = 9/12


Attach:file_thumb.jpg Δ Δ | Picture Description

News, changes and updates

Date X: this thing has happen.

Date Y: this thing has happened.

Development Log


Playtest Log

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