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 Copyright Eric Pietrocupo

E-Mail: ericp[AT]lariennalibrary.com

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Wrath of the Dark Sorcerer OR Dark Lord

Page: GameIdea.GameIdea-DarkSorcerer - Last Modified : Mon, 29 Aug 16 - 1612 Visits
How much do you like this idea?

0 stars Not rated yet

Very Good (10/10) The game is very interesting, make it as soon as possible.
Good (8/10) Great idea but some modifications are required.
Fair (6/10) Interesting but a lot of things are missing.
Bad (4/10) Would need to completely redesign the idea in order to work.
Very Bad (2/10) It will never be interesting, abandon the idea.
Already Exist (0/10) Do not waste time on this game idea.

Status: CLOSED

  • Works as a single player game
  • very innovative game
  • Could combine ideas with spellcraft sorcerer's adventure
  • I had some ideas to make it a compact game. But it the end it's just too abstract to be immersive.
  • Again another solo idea that would work better as a video game.
  • A new approach for one of the theme is to make it a war only game.

Progress: Raw Idea
Priority: Medium
Number of players: 1 player (with optional multi player
Expected Play time: 60-120 minutes


Once upon a time, there was a wizard living peacefully in his tower. Meanwhile, a huge war was being waged between all surrounding kingdoms. One day, the wizard being bored inside his tower decided to finally put an end to this useless war and decide to attack these kingdoms in order to rule them all. The kingdoms on the other hand, suspended their war and joined forces together to prevent the wizard from winning.

Wrath of the dark lord: This is an alternate game that takes place into space which is inspired on starwars. You control an empire and you have 2 characters with special powers: the Dark lord and the apprentice. You try to repulse the outer world invaders and place your characters at the right place to use their powers optimally.


The objective of the game is to make 1 player very powerful spells wage war against many opponents. The basic game is a single player game where the wizard at the centre is fighting kingdom around him which send continuous waves of troop according to a certain path.

I might be possible to design a more flexible map system to allow playing against real player or to have a 2nd multiplayer game that can reuse the same components to make sure that the game is not only a single player game.


A bit of inspiration has been take from tower defense games for the way the AI behave. Some mechanics could be borrowed from wizard kings especially for combat resolution and hex movement.

Priority Evaluation

Theme vs Mechanics: I have a vague idea of how the mechanics, could work, it would be similar to a tower defense with invasion path. Ideas are there but need testing.
Video vs Board Game: Could be implemented as video or board game.
Single vs Multi player: This is very much a single player game.
Rating = 7/12


The current board design is a 2 hex radius hexagon circle, the wizard tower is in the middle, and the kingdoms are located on the edge hexes. The kingdom draw unit tiles which are placed on their home land, tiles already on the board move forward on the hexes to the tower. Some unit type can use shortcut if they can fly or cross a bridge, but theses are generally more limited.

The goal of the wizard is to capture the capital city of each kingdom. When capturing a capital, the wizard gain a new artifact and a princess that can keep to gain special powers. Only 1 princess can be used at a time. Other kingdoms becomes more powerful as the kingdom falls.

For the wizard, he use a series of spell cards to attack enemy units and use spare mana to summon monsters that will roam the board to attack kingdoms and defend the tower. The wizard troops does not follow any path, he can move them anywhere.

The game ends when all kingdoms has fallen or when the wizard is destroyed. For multiplayer games, either players control kingdoms, either a 2nd wizard tower can be available in the game. The wizard which destroyed the most kingdoms wins, while the kingdoms wins if they destroy both wizards.

Problems that prevent development

The board I intended to use was more an abstract board. The problem is that there was little variety and it would have made multi player gameplay less interesting. Now I am trying to find a different modular map shape that would allow various kingdom invasion path for different behaviours that would allow various map setup for multi players.

Since this game has player elimination, in case of playing multi player, maybe some kingdoms would use an AI and when a player is eliminated, he now takes the control of another kingdom. It could be possible to a player to control multiple kingdoms especially if they are easy to manage.

The third problem is that in a multi player game, if the AI is so easy to manage that little decision are required, then it must not be too dumb to play for a player. The first strategy for the players is that they do not need to follow path, so they will have more liberty, but they cannot enter other kingdoms territory, so their mobility is still restricted. Instead of drawing units randomly, there could be a cost on each unit and player might have a resource limit to place them into play.

News, changes and updates

September 29th: I had an idea of how the board could be designed. I had another idea of a master of orion game that put every player on a large hex tile. I could use a similar system and give each wizard and kingdom 1 hex tile where the wizard is in the middle and the kingdoms are around. it would also be possible in a 2 player game to place both wizard size by side, or place the kingdoms in the same of an "8" with wizard in the holes.

The only problem is that the kingdom hexes takes space. In theory, only side of the kingdom hexes are used. My idea would be to make the hex rotatable for more variety, but if that creates board too large, I could cut down the exterior part to only use 1 side. So the wizards will get a full hex while the kingdoms would get a portion of the hex.

Board prototype used for another game idea (Orion)

May 10th, 2014: For the space theme game, I had some ideas to make it like some sort of rise of the sith game. You start as 2 character, gain influence and power. Then eventually overthrown the republic and now manage an empire with troops to conquer the galaxy. So it's like 2 levels of gameplay when you must plan carefully when to overthrown the republic.

July 29th, 2014: What ever the theme, I had new idea to make the game work. The concept is basically to tear the empire or kindgom apart by creating various kind of trouble in order to take power. There are various ways to take power: Influence, Military force, Manipulation, etc. To improve the thematic immersion, the game would use event cards like in card based war game where you trigger the events and the game tries to recover the damage through and AI script. Ideas from spellcraft sorcerer's adventure could be combined together.

October 18th, 2014: There is 2 options for this kind of game. Make it a detailed open world sandbox game, or make it a more abstract small game. The small game would only have 18 or 36 cards a small board and tokens with maybe a die. It will be inspired on twilight struggle mechanics. Additional theme could be used, for example the Dracula conquering transylvania is another option. In fact anything that imply being 1 person against an empire can work.

December 28th, 2015: A neat idea mechanic idea is to make a solitaire deck building game with it. It could be playable with or without a map, some event cards would be opportunities given to the player to acquire assets or cause trouble. All assets of various type ( military, political, resources, Characters, etc) would go into the deck and get cycled. Players could eventually sacrifice cards to claim stronger assets. There could also be city cards, or locations under control that would increase the hand size of the player. AI might be easier to build in a game like this as there is no tactical movement required.

Development Log

29-aug-2016IdeaI just found a game called "Legion of Honor" which is a story telling game with some similarities to my ideas. Now the game does not seem that good and has little strategic decisions, but there is a lot of things that can happen or that needs to managed, and I think it could be a good source of potential ideas, so it's worth taking a look at the rules for inspiration. Else the game is basically a survive the deck of cards game.
17-jun-2016IdeaI am working on a completely new idea when you are dracula trying to take over the world. It's more like a war game and much more simpler, but it will be part of the "Wrath" series.

Back to my list of Board Games and Ideas

Prototype Pictures

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