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A board game designer's web site
Copyright Eric Pietrocupo
E-Mail: ericp[AT]lariennalibrary.com
This page contains a list of books about game design in general that I have read. I will write here a detailed summary of these books transcribed in my own words. The objective is not to replace the book, I want to make sure that there is still some interest to read the original book.
The primary objective of these summaries is for me. I have a short memory, so I want to place all the most important details of a book on a page, so that I can quickly read the page and get all the information I need. The secondary objective is to give to other designer meaningful knowledge really fast without having to read tons of books. If the summary is really interesting, now you can try to read the real book.
Since I am a library technician, I see a lot of books everyday. So one of my quote is:
"There is too much interesting books to read ... Only reading summaries would be enough"
Gamestorming: A playbook for innovators, Rulebreakers and Changemakers (2011-03-29)
The art of game design: A book of lenses (2011-03-29)
The Game Inventor's Guidebook (2013-04-04)
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